Spades Card Game Rules
Spades is a trick-taking card game devised in the United States in the 1930s and became popular in the 1940s. It is a partnership card game that, like Bridge, is descended from the old English game of Whist. In general, the goal of each Hand of Spades is to predict or Bid on how many Tricks you will take during that hand.
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A game can take up to an hour depending on the aggressiveness of the players and the speed of play. Fans of bidding card games such as Bridge or Rook will see similarities in the rules for spades as the opening part of the game requires players to take guesses about how many tricks (or. The most popular way to keep score in the game of Spades involves bidding. However, traditional home games can keep a running score based solely on the number of books won by a single team. This method requires more luck based on your dealt cards rather than the skill involved between each player.
Basic Rules
Spades is a trick-based card game for 4 players. Players sitting across from each other are partners on the same team. The object of this game is to be the first team to reach 300 or 500 points.
The layout
Each player is dealt a hand of 13 cards from a 52 card deck. The hand is sorted by suit, then rank: Clubs, Diamonds, Spades, Hearts. Cards that are out of play are darkened.
Bidding
Starting with the dealer, each player in turn bids the number of tricks she expects to win. Possible bids are from Nil to thirteen. The sum of partnership bids are called the contract. If a player bids Nil, (meaning they expect to win no tricks), then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.
How to play Spades
The game begins with all cards being dealt. Each player plays one card and together they are called a trick. To start you must estimate how many tricks you think you can take with your hand. Your bid and your partners are then added together and this is the number of tricks your team must take. Play begins with the player to the dealer's left leading a card. The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades. If you are out of the lead suit, you can play any card you like. If you play a Spade and no one else does, you win the trick. So Spades are trump cards. In this case the highest Spade wins.
The game does not allow ties for first place. In the case of a tie for first, the game will continue until there is a clear winner. This is true of both games ending at a point value and timed games.
Scoring
Tricks count ten points each for a partnership if the contract is made, and ten against if it is set. Bags, or tricks won in excess of the contract, count as one point each. This isn't a bad thing per se, but if you gather 10 bags you will deducted 100 points. Not all Spades games use bags, but ours does. You can opt to bid nothing which (Nil bid), if successful, will reap your team extra 100 points. -100 if you fail. For Blind Nil, these values are doubles (200 points).
About this Spades game
When playing Spades it is important to always remember your partner. By paying close attention to what cards fall early in the game you can play to your partner’s strength and they can play to yours. At its best, both you and your partner’s hands will be stronger than they ever could be individually and this strength is both satisfying to grasp and the secret to success in the game of Spades.
You can play classic Spades online on our website. And it's free! No download, no login required, simple gameplay! Also this free online game is available in mobile browser across all your Android, iOS and Windows devices. Good luck and have a good time!
NUMBER OF PLAYERS: 2-7 players
NUMBER OF CARDS: 52 deck cards for 5 or less players and 104 cards for more than 5 players
RANK OF CARDS: 8 (50 points); K, Q, J (court cards 10 points); A (1 point); 10, 9, 7, 6, 5, 4, 3, 2
TYPE OF GAME: Shedding-type
AUDIENCE: Family